Jul 29, 2006, 10:24 PM // 22:24
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#1
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Jungle Guide
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Reset guild rating/ladder before the preview event...
This preview event is a freaking joke. Not only were there a large number of bugs introduced that deminished legit guild's ratings (Such as projectiles going through walls, Well of Profane remaining on it's victim's even after he/she stepped out of it, crazy amounts of lag, and VoD starting at the 20 minute mark instead of 30), but there were a large number of guilds clearly exploiting overpowered builds.
Example: I just watched a rank 400+ guild zoom through ranks (Now in the top 20 tehmselves), flawlessing top 20 guilds with the D/Mo HoHF/BR/GF build. I've watched rank 800+ guilds flawless top 30 guilds. I've watched R/D and D/Mo dominate HoH. And worst of all, I've experienced all of this, resulting in my guild rank from going from top 20 to top 70.
I'm well aware that this is just a "Fun Season", but if that's the case, why give out prizes to this joke ladder, then introduce so many glitches + overpowered builds at the same time? My guild was giving it their all just to get some silver trims, it's just dissapointing that they'd allow the new professions to even take part in GvG, knowing fully well that the professions are not yet balanced yet.
I'm sure a lot of the very, very inexperienced guilds that made it into the top 50 with these exploits will be sifted out when the preview event is over, but the top guilds who did use this may have just gained the edge that would allow them to get the capes.
Last edited by BigTru; Jul 29, 2006 at 11:24 PM // 23:24..
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Jul 29, 2006, 11:15 PM // 23:15
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#2
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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I'm not sure about rolling back the GvG ranks for this preview event. But I'm thinking that for future preview events that the ladder should be locked during the event, simply because of how much it unbalances the game with both the new unbalanced classes, and the random bugs that get introduced (like the 20 min VoD bug).
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Jul 29, 2006, 11:17 PM // 23:17
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#3
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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This is exactly what I was thinking at first.
Why combine a game in beta testing with a finished and (almost) completely balanced game?
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Jul 29, 2006, 11:22 PM // 23:22
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#4
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Lion's Arch Merchant
Join Date: May 2006
Location: Slovakia
Guild: DVD Forums [DVDF]
Profession: W/
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Quote:
Originally Posted by BigTru
This preview event is a freaking joke. Not only were there a large number of bugs introduced that deminished legit guild's ratings (Such as projectiles going through walls, Well of Profane remaining on it's victim's even after he/she stepped out of it, crazy amounts of lag, and VoD starting at the 20 minute mark instead of 30), but there were a large number of guilds clearly exploiting overpowered builds.
Example: I just watched a rank 400+ guild zoom through ranks, flawlessing top 20 guilds with the D/Mo HoHF/BR/GF build. I've watched rank 800+ guilds flawless top 30 guilds. I've watched R/D and D/Mo dominate HoH. And worst of all, I've experienced all of this, resulting in my guild rank from going from top 20 to top 70.
I'm well aware that this is just a "Fun Season", but if that's the case, why give out prizes to this joke ladder, then introduce so many glitches + overpowered builds at the same time? My guild was giving it their all just to get some silver trims, it's just dissapointing that they'd allow the new professions to even take part in GvG, knowing fully well that the professions are not yet balanced yet.
I'm sure a lot of the very, very inexperienced guilds that made it into the top 50 with these exploits will be sifted out when the preview event is over, but the top guilds who did use this may have just gained the edge that would allow them to get the capes.
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/signed
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Jul 29, 2006, 11:50 PM // 23:50
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#5
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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And punish all those guilds who worked for it? Get over yourself. If your in a rank 20 guild, not only should you be good enough to counter it (unless it is of course insanely overpowered... more than i'm giving it credit for), you should also be good enough to defeat these guilds again and again once this build is gone.
Honestly stop whining... once the D/Mo build is gone after the weekend surely your gonna own all these 'noobs' constantly until the ranks go back to normal... Sure the bugs were annoying, its bad enough in PvE when 'Well of Weariness' is still affected you 40 seconds after you stepped out of it. But they'll be gone soon... probably why my guild is waiting until Monday for another GvG (our rank isn't too good atm )
Last edited by Evilsod; Jul 29, 2006 at 11:53 PM // 23:53..
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Jul 30, 2006, 01:58 AM // 01:58
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#6
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Jungle Guide
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Quote:
Originally Posted by Evilsod
Get over yourself. If your in a rank 20 guild, not only should you be good enough to counter it (unless it is of course insanely overpowered... more than i'm giving it credit for),
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Counter it? Ok, let me just decide to adapt a completely new build wpecialized for taking down one type of build. I will create, tune, and become completely adapt to the build within the 2 days it's introduced....
Let's see... I'll try some enchantment hate! NR (nevermind the fact the spirit will be killed in the first few seconds it's put down)... oh wait, the D/Mo enchantments are 3/4 cast time so that wont have any effect on them
I know... I'll put down tranq... Oh damn... the whole idea of the build is to have the enchantments removed
Prot Spirit? Spirit Bond? Oh damn... it's massive AoE damage, not just single target
I know, I'll throw down well of profa-.... Oh damn... they can cast their dervish enchants through well of profane
Do you see where I'm getting at? Why don't you actually try playing against it before speaking of the matter?
Quote:
Originally Posted by Evilsod
you should also be good enough to defeat these guilds again and again once this build is gone.
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Did you read my post? What about the guilds that were already good then decided to become "better" by running one of the overpowered builds? In the long term, it doesn't matter rather I beat them or not if they already have a large enough rating advantage.
Quote:
Originally Posted by Evilsod
Honestly stop whining... once the D/Mo build is gone after the weekend surely your gonna own all these 'noobs' constantly until the ranks go back to normal...
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See above.
Quote:
Originally Posted by Evilsod
Sure the bugs were annoying, its bad enough in PvE when 'Well of Weariness' is still affected you 40 seconds after you stepped out of it.
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Annoying? You mean game breaking, right? Losing 24 rating in a single battle to a guild who built their build JUST to exploit these bugs is NOT fun. You try healing through Well of Profane spam with a dual-boon prot build.
And I DO have a right to complain when we were striving so hard for our goal, we played legit builds, we were in the running for silver trims untill this weekend event, where one overpowered build after another just popped up and dominated.
We aren't the only ones experiencing this. Watch the observer mode as top 10 guilds get dominated by the same overpowered build. I won't throw out any names, but I'm positive that the fact that a guild that was over rank 450 this morning is now within the top 14 from using this D/Mo build should raise some eyebrows.
Last edited by BigTru; Jul 30, 2006 at 03:39 AM // 03:39..
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Jul 30, 2006, 02:15 AM // 02:15
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The real question is. WHY did you continue to GvG in a time when guilds are obviously abusing it? You lost your rating by your own stupidty too, not just the game breaking bugs.
So the rank 450 guild is now top 14, then when this wears off surely the 'bigboys' can kick them back down again? I don't care if guilds that were 'good' decided to become 'better'. If your good, your good, if your better your better. If your good, pretending to be better, you WILL be put back in your place soon enough.
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Jul 30, 2006, 03:57 AM // 03:57
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#8
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Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
Originally Posted by bilateralrope
I'm not sure about rolling back the GvG ranks for this preview event. But I'm thinking that for future preview events that the ladder should be locked during the event, simply because of how much it unbalances the game with both the new unbalanced classes, and the random bugs that get introduced (like the 20 min VoD bug).
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/signed
Quote:
Originally Posted by TheLordOfBlah
This is exactly what I was thinking at first.
Why combine a game in beta testing with a finished and (almost) completely balanced game?
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QFT!!!
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Jul 30, 2006, 09:08 AM // 09:08
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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so...the ladder
Can I make a suggestion? Could we close/freeze the ladder when doing beta-test events?
A friend of mine's guild went down *alot* on the ladder because of the overpowered-ness of dervishes. which isnt fun, in any stretch of the imagination.
mods - could we merge with this thread? http://www.guildwarsguru.com/forum/s...php?t=10013749
Last edited by samifly; Jul 30, 2006 at 07:39 PM // 19:39..
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Jul 30, 2006, 09:27 AM // 09:27
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#10
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Forge Runner
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If I'm not mistaken, the current ladder isn't actually a season, it's just an unlocked ladder. This beta event isn't impacting anything, really.
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Jul 30, 2006, 09:27 AM // 09:27
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#11
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Ascalonian Squire
Join Date: Jul 2006
Guild: Knights of Sacrosanct Law
Profession: R/Mo
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...then why wouldn't your "friend's" guild just use Dervishes for the weekend and get tons of wins?
The point of the weekend is to have fun trying the new classes and playing with them. If you aren't going to participate, then it seems fair that you should be penalized.
Guess what, though? If a class/skill/armor/whatever is overpowered... EVERYONE has access to it... so why not try using it to your advantage? It's only an advantage to others if you let it be.
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Jul 30, 2006, 09:33 AM // 09:33
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#12
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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They are wreaking havock amongst "balanced" builds, but that is probably how it's meant to be.
The current ladder is one big commercial for the new characters.
The only thing we are learning is that "balanced" sucks. When you play it, you are destined to slide down the ladder fast.
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Jul 30, 2006, 09:41 AM // 09:41
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#13
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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This is the fun season, so people will be getting Cape trims and prizes for winning. So its not nothing.
And they didnt want to be tards I suppose, using something that's probably one of the more obviously overpowered builds GW has ever seen. They were participating, as the opponant to the new class. One of the ways to play the game is to counter. There is no counter for dervishes right now.
Last edited by samifly; Jul 30, 2006 at 09:44 AM // 09:44..
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Jul 30, 2006, 09:41 AM // 09:41
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#14
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Meikleham of Tyr
...then why wouldn't your "friend's" guild just use Dervishes for the weekend and get tons of wins?
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Guild wars is supposed to be about skill over anything else, some of the builds available are incredible imbalanced. They shouldn't have to switch to play dervishway or whatever to remain competitive.
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The point of the weekend is to have fun trying the new classes and playing with them.
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Yes, but how is this relevant? In gvg, you have 8 players, should you be penalized for not using a certain new class in your build?
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If you aren't going to participate, then it seems fair that you should be penalized.
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I would like some of what you were smoking at the time of this comment.
Quote:
Guess what, though? If a class/skill/armor/whatever is overpowered... EVERYONE has access to it... so why not try using it to your advantage? It's only an advantage to others if you let it be.
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The complaint isn't about access, it's about a balance-shredding overpoweredness in certain builds that far outstrips the advantage a good build should give a team.
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Jul 30, 2006, 10:59 AM // 10:59
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#15
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Lion's Arch Merchant
Join Date: Jan 2006
Location: So-Cal
Guild: Forsaken Wanderers [FW]
Profession: Mo/
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That's like saying I'm not going to use a metal bat when I play baseball in college because later on when I get into the Pros they won't be allowed.
Obviously some changes to Dervish will be made, but don't start complainging when an all Dervish build beats the pants off you.
If you want to have fun, go out and have fun and play whatever. If you're trying to be competitive, then run the best possible. Because if you're playing-to-win made up rules based of off morales and "cheap" strategies hold no weight, noly winning and losing.
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Jul 30, 2006, 01:18 PM // 13:18
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#16
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Pre-Searing Cadet
Join Date: May 2005
Guild: Black Rose Gaming
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Quote:
Originally Posted by JiggyFly
That's like saying I'm not going to use a metal bat when I play baseball in college because later on when I get into the Pros they won't be allowed.
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Funny you mention that analogy, because some college players use wood bats for that very reason. Why? So they can stay ahead of the game, in a sense.
Is it to their advantage at the time they are playing in college? Probobly not. But it will be if/when they're drafted.
So is it to the advantage of the guild to not abuse the obviously overpowered build during this weekend's preview? Probobly not. But it will be when that build is no longer available to use.
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Jul 30, 2006, 02:06 PM // 14:06
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#17
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Lion's Arch Merchant
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If you don't want to lose rating, simply don't play during the event. Before the event even started, my guild decided that we wouldn't GvG during the course of the event.
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Jul 30, 2006, 02:22 PM // 14:22
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#18
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Ascalonian Squire
Join Date: Jul 2006
Guild: Knights of Sacrosanct Law
Profession: R/Mo
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Quote:
Originally Posted by Avarre
Yes, but how is this relevant? In gvg, you have 8 players, should you be penalized for not using a certain new class in your build?
I would like some of what you were smoking at the time of this comment.
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Oh come on, your arguements are the same one's used by players who only own Prophecies and want all the Factions upgrades.
The point is - whether it is unbalanced or not - part of the purpose of the event is to test out the new classes - for both players and ANET. They'll decide if the classes/skills are unbalanced and make any necessary changes.
Your statement "Why should we have to change?" is the kind of attitude that will lead your guild to fail. It's all about change and adaptation. When something new and "difficult" comes along - if you can't adapt to counter it - or use it to your advantage, then your ideology is one of failure - so yes, you should and will be penalized for not having a fluidity in your guild.
Last edited by Meikleham of Tyr; Jul 30, 2006 at 02:25 PM // 14:25..
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Jul 30, 2006, 02:22 PM // 14:22
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#19
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Ascalonian Squire
Join Date: Jul 2006
Guild: Knights of Sacrosanct Law
Profession: R/Mo
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Sorry, double post.
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Jul 30, 2006, 02:33 PM // 14:33
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#20
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Frost Gate Guardian
Join Date: May 2006
Location: Cantha. DE
Guild: Xen of Onslaught (Alliance of Xen-AX)
Profession: A/
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Quote:
Originally Posted by Meikleham of Tyr
Oh come on, your arguements are the same one's used by players who only own Prophecies and want all the Factions upgrades.
The point is - whether it is unbalanced or not - part of the purpose of the event is to test out the new classes - for both players and ANET. They'll decide if the classes/skills are unbalanced and make any necessary changes.
Your statement "Why should we have to change?" is the kind of attitude that will lead your guild to fail. It's all about change and adaptation. When something new and "difficult" comes along - if you can't adapt to counter it - or use it to your advantage, then your ideology is one of failure - so yes, you should and will be penalized for not having a fluidity in your guild.
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exactly, in truth the dervish builds have several counters. any good dervish player wil have seen them in his testing somewhere. for one i know knockdown builds are verry difficult, as are desecrate builds. The CoP build is broken, yes... for that they can adjust a class or just CoP. Back on topic though, a great team will always adjust for any challenge. If they dont want to try a CC build they'll find a counter. otherwise when major changes come (1 way or another dervishes and paragons will be a major change to balance.) they wont be able to survive.
There have been many overpowered combo's throughout the life of GW... people adapted or if they were really too much anet makes a change. This isnt any different. and if your guild is better than the dervish swarms you'll make your rank back AFTER the event.
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